The body is the interface
Body-tracked AR that runs in the browser — no app, no headset. Effects wrap, orbit, and dress real people in metric 3D, built for agencies and brands by a former 8th Wall engineer.
Branded body effects
Fan transformations, digital costumes, and shareable camera moments anchored to the whole body.
Interactive AR mirrors
Event and retail installations: a screen, a camera, and effects that respond to every person who walks up.
Gesture games & installations
Body-controlled play — reach, dodge, pose — with no controller and no app download.
Rigid & semi-rigid accessories
Wings, armor, orbiting objects, jewelry-scale props — placed in metric space so they hold their size.
AR-activated apparel & merch
Shirts and drops that come alive on camera — the wearer becomes the canvas.
Tangle
Fire Wings
Star Hologram
Metric, not flat
Raw pose models give you a hip-centered skeleton and 2D dots. Our runtime recovers real camera-space depth — 33 joints in meters, plus chest and hips 6DoF anchors.
Occlusion built in
Person segmentation lets effects pass behind the body and in front of it. That alternation is what makes AR read as real.
Proven on phones
Benchmarked on mobile Safari and Android Chrome, with deterministic replay tests — tracking changes ship only when the numbers improve.
What we don't claim: garment fit, body measurement, or size recommendation. If a brief depends on fit accuracy, we'll say so on the first call and scope what's actually provable.
Put a body-tracked idea on real phones
Start with a 1–2 week fixed-price prototype: your concept, tracked on real devices, with a recorded stability report.
evan@shapereality.com