Shape Reality
WebAR face filters & accessories

Beyond the face mask

Face-tracked filters and accessory try-on in the browser. The difference is in the anchoring: metric head pose, expression-true mesh, and dedicated ear tracking for pieces that sit where they should.

Branded face filters

Campaign face effects that run from a link or QR code — no app store, no platform account required.

Eyewear & headwear

Glasses, hats, and headpieces anchored to a metric head pose — with temples that reach toward real ears, not floating stubs.

Ear-worn products

Earrings, ear cuffs, earbuds, and hearing products. Dedicated ear tracking gives us lobe, canal, and helix anchors — the piece sits where it actually sits.

Iris & face-paint effects

Eye color changes, makeup zones, and full-face materials mapped to a 478-point mesh that follows every expression.

Powered by Reality Engine

A head pose you can build on

478 face landmarks lifted to a metric, smoothed 6DoF head anchor — accessories hold position through fast head turns.

True ear anchors

Most face AR guesses ear positions from the face rim, and it shows. We run a dedicated ear model with three tracked points per ear.

On-device, no lock-in

All tracking runs in the visitor's browser. No video leaves the device, no per-user platform fees, self-hostable on your infrastructure.

The house material — R&D demonstrations, captured live, unedited

Crystal

the material kit — refraction, live

Iridescent

thin-film, always shifting

Put a face-tracked idea on real phones

Start with a 1–2 week fixed-price prototype: your product or effect, on-face, on real devices — with an honest read on what holds up.

evan@shapereality.com